The hard cold fact that I made more money in the game Second Life, than in real life this week is kinda sobering. It’s not like I haven’t been working, I just haven’t been working for real money.
Last week, I wrote and edited a four page proposal for a producer job with a cable sports network and did a Keynote presentation for the same proposal ( the first time I worked with Keynote.)
I did both stereo mix and (my first real) surround mix for “The Fence.” “The Fence” is a three minute trailer for an indie film project. I offered to work on the project pro-bono with the understanding that I will get paid to do the real film. I was originally “hired ” on as sound editor. But I became more deeply involved in the post production process and now I’m credited as Post-Production Supervisor. This is because I designed the DVD art work and put together the DVD project, also last week. Oh, and I shuffled the project back and forth to the colorist (the guy that color-corrects the video.) You can see “The Fence” trailer at: http://riseandflyproductions.com/
I also recorded and published a new podcast about the Zoom H4 recorder on the MacAudioGuy.com site, and updated the CSS on this site. Worked on my Linkedin Profile and Twittered a couple hours away. And, perhaps most importantly, I’m putting together a design portfolio page for an important job interview on Wednesday.
In Second Life, I did a custom Photoshop “skin” for my formula race car model for a client and was paid 10,000 Lindens (about $30), I did a three hour stint as announcer for the audio and video recoding of the Formula SL race on Saturday and then DJed for two and a half hours on Sunday for 1800 Lindens (about $7).
So, you can see why I’m a great workaholic but a lousy entrepreneur. Let’s just hope I have a great interview on Wednesday.